Nearly 11 months after its debut, Rocket League continues to Rocket League Trading be doing nicely: Developer Psyonix has now bought more than 5 million copies of the vehicular soccer game, reports Forbes.
Those income are break away the hundreds of thousands of times that PlayStation 4 proprietors downloaded Rocket League unfastened ultimate summer time, when it was a PlayStation Plus title throughout the month of July. In addition, Rocket League players have bought more than 5 million pieces of downloadable content for the sport throughout PlayStation 4, Windows PC and Xbox One.
Psyonix's general sales for Rocket League now exceeds $one hundred ten million — more than twice as a good deal as the studio made in the game's first six months or so available on the market. That's not too shabby, considering that Psyonix spent less than $2 million over a -yr period to make Rocket League.
Forbes additionally reports that Psyonix counts 15 million lifetime players for Rocket League, almost two times as many as there had been in mid-December. The network is still going strong: In April, two months after Rocket League released on Xbox One, the game had more than five million energetic players.
"Our numbers are surely going up, now not down," Psyonix vice chairman Jeremy Dunham informed Forbes, "which is not very commonplace for a game that's ten months antique."
Psyonix plans to maintain supporting Rocket League with add-ons, keeping any gameplay DLC free and charging gamers best for brand spanking new cars and beauty objects. The studio delivered a basketball mode in April, following a hockey mode final fall.
The organization brought go-platform play toRocket League Trading Prices the Xbox One model ultimate week, making it feasible for people on that console to play with pals on PC. (PS4/PC multiplayer has been to be had due to the fact release.) Psyonix is hoping to in the end guide PS4/Xbox One multiplayer, despite the fact that that's up to Sony and Microsoft operating together.